Other materials, like iron, are consumed by industry, but are still tradeable. Some resources, such as wheat, are demanded principally by your population. Every province in the game produces a resource in resource gathering operations or RGO's. The economic system in Victoria II attempts to simulate the flow of resources in a world market. Additionally, the functioning of ideology in the game was tweaked such that population groups are more sensitive to changes in their country's situation, as well as inclined to agitate for specific levels of political and social reforms. Education and literacy's importance is reflected in the vast technology system that contains thousands of inventions. The education system has been overhauled by having clergy educate people of the same religion, and each population group now has their own literacy levels. Automation of various tasks has been added, including trade and population promotion. The interface was streamlined when compared to the original game, which was described by producer Johan Andersson as, "the interface God forgot". Victoria II contains a number of changes and improvements from its predecessor. These events and nationalist forces can lead to the creation or disintegration of nation states. There are thousands of historical events and decisions as well. As in other Paradox titles, like Europa Universalis, historical missions that are micro-objectives in the larger game have been added. Victoria II introduces two new groups, artisans and bureaucrats. There are several different population groups or "pops" including aristocrats, officers, clergy, capitalists, clerks, craftsmen, soldiers, laborers, and farmers. Nations' populations are divided into cultures, religions, and occupations. While warfare is a component of the game it is not the primary focus as in other Paradox Interactive games such as the Hearts of Iron series. The game gives a lot of importance to the economy of a country by having a complex market system with over 50 types of goods and factories. Like its predecessor, Victoria II focuses on internal management, covering the industrialization and social/political changes in a country with dozens of different government types. Victoria II spans the globe from 1836 to the start of 1936 with over 200 playable nations. Historical and Dynamic missions guiding your country through the history.A preview image of Victoria II showing the political map mode, interfaces, and Northern Italy in 1836.Gunboat Diplomacy, no need for negotiating as a fleet outside a port may be a more persuasive argument.Cottage production simulating pre-industrial economies.Advanced spheres of influences system, where the great powers battle over the control of the world.Automation of various tasks including, trade and population promotion.A streamlined interface makes the game easily accessible.Improved graphics and interface, as well as multiplayer support.Advanced Technological system with thousands of inventions to discover.Over 200 different countries can be played, during the era stretching from 1835 to the onset of WWII.Detailed economy with over fifty different types of goods and various production factories.Deep engrossing political simulation with dozens of different governments.The population will react to your decisions based on their political awareness, social class, as well as their willingness to accept or revolt against their government.
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Victoria II is a grand strategy game played during the colonial era of the 19th century, where the player takes control of a country, guiding it through industrialisation, political reforms, military conquest, and colonization.Įxperience an in-depth political simulation where every action you take will have various consequences all over the world. Carefully guide your nation from the era of absolute monarchies in the early 19th century, through expansion and colonization, to finally become a truly great power by the dawn of the 20th century.